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Alphas

Use these instead of writing rgba() inline. If you need a value that isn't here, add it to the ramp before using it.

Ink — over warm paper

--ink-2 · 0.02
--ink-4 · 0.04
--ink-5 · 0.05
--ink-6 · 0.06
--ink-8 · 0.08
--ink-15 · 0.15
--ink-18 · 0.18
--ink-25 · 0.25
TokenValueRole
--ink-20.02row hover
--ink-40.04nav hover
--ink-50.05soft edge
--ink-60.06edge
--ink-80.08strong edge
--ink-150.15drop
--ink-180.18deep drop
--ink-250.25floor

Paper — over a bloom

--paper-25 · 0.25
--paper-32 · 0.32
--paper-42 · 0.42
--paper-55 · 0.55
--paper-62 · 0.62
--paper-70 · 0.70
--paper-85 · 0.85
--paper-95 · 0.95
TokenValueRole
--paper-250.25caustic
--paper-320.32glass low
--paper-420.42bloom-veil
--paper-550.55code bg
--paper-620.62glass high
--paper-700.70chip
--paper-850.85glass border
--paper-950.95caustic crown
Layer alphas to build depth — never reach for a new gray.
Don't use inline alpha math. Every alpha lives as a token; if a value's missing, propose it.

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